Exigence - or - Why I Felt the Need to Create this Blog

12 August 2012.

Wow. 6th Edition is here, and I feel like it incorporated many facets of our house rules here are the Lower Register.

Go us. GW, you can have those for free.

Plz look for some updates soon as I try to figure out how my precious BA will fit in to the world of Overwatch and Random Charging distances. Gotta say, so far, I am loving the idea of 5 attacks per Death Company Marine (2 base, 2 for charging, 1 for extra weapon).


-Hax out-

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Why Lower Register? Pedro and I started playing various wargames about five years ago, but found that we just didn't have time to complete standard games. We, along with our limited pool of playing partners, decided that we would become good at skirmish games that we could enjoy on a regular basis. So, over time we amassed a body of experience in Kill Team, Warmachine, Infinity, and other such games. This blog is the natural outgrowth of that experience, and our desire to share it with you all.

Friday, July 8, 2011

Things to Consider in Building Kill Teams

Here at Lower Register, we loooooove Kill Team from the Battle Missions book.  We tend to play on enough terrain for a standard NoVA style 4' X 6' board, but we smush it in to a 4' X 4' board for funzies.

1) Model Count - The 1/2 Model Count is the easiest way to lose.

2) Wound Count - So, keep those models alive!

3) Volume vs. Strength vs. AP in the Shooting Phase - Keep the fight one-sided by having a strong/balanced shooting phase.

4) Initiative - If you must (or choose) CC, you'll want to strike first.  (*cough* eldar, death company, slaneesh *cough*cough*)

5) Power Weapons - Deny that armor save.

6) Save Value (inc. FNP) 3+ = 1/3; but, 3+ and FNP = 1/6... 2+ = 1/6; but 2+ and FNP = 1/12.  Use that geometric progression to your advantage.

No comments:

Post a Comment