Exigence - or - Why I Felt the Need to Create this Blog

12 August 2012.

Wow. 6th Edition is here, and I feel like it incorporated many facets of our house rules here are the Lower Register.

Go us. GW, you can have those for free.

Plz look for some updates soon as I try to figure out how my precious BA will fit in to the world of Overwatch and Random Charging distances. Gotta say, so far, I am loving the idea of 5 attacks per Death Company Marine (2 base, 2 for charging, 1 for extra weapon).


-Hax out-

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Why Lower Register? Pedro and I started playing various wargames about five years ago, but found that we just didn't have time to complete standard games. We, along with our limited pool of playing partners, decided that we would become good at skirmish games that we could enjoy on a regular basis. So, over time we amassed a body of experience in Kill Team, Warmachine, Infinity, and other such games. This blog is the natural outgrowth of that experience, and our desire to share it with you all.

Friday, October 28, 2011

Trainer List for Infinity: 225 Panoceania List

Pedro here, so here is my list for our Infinity training session:

I was going for a very Knight based list here. I basicially picked out the mini's that I thought were the coolest looking and used those...yeah that is how scientific my list creation is at this point in the game.

There are a couple of things that I wanted to have in my army for sure; first is a hacking ability and second is a sniper rifle.


KNIGHT OF SANTIAGO Lieutenant Spitfire, E/M Grenades / Pistol, AP CCW (51 1)
MOV:4-2 CC:18 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Frenzy, Cube
Religious Troop, 360ยบ Visor, Zero-G, Lieutenant

NISSE MULTI Sniper Rifle / Pistol, Knife (41 1.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain Mountain Terrain Zero-G, Multispectral Visor L2

KNIGHT OF MONTESA Combi Rifle / Pistol, AP CCW (46)
MOV:4-2 CC:16 BS:14 PH:13 WIP:13 ARM:4 BTS:-3 W:2
Regular, Not Impetuous, Cube
Mechanized Deployment, Religious Troop

NISSE Hacker Combi Rifle + Light Shotgun / Pistol, Knife (43 0.5)
MOV:4-2 CC:14 BS:13 PH:12 WIP:13 ARM:3 BTS:0 W:1
Regular, Not Impetuous, Cube
CH: Mimetism, Aquatic Terrain Mountain Terrain Zero-G, Multispectral Visor L2, Hacking Device

TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, EXP CCW (44)
MOV:4-4 CC:18 BS:14 PH:14 WIP:13 ARM:3 BTS:-6 W:2
Regular, Frenzy, No Cube
Berserk, Jungle Terrain, Religious Troop, V: Courage












Thursday, October 27, 2011

Trainer List for Infinity: 230 ALEPH Achilles/Asura List

So, Pedro and I set the limits for our Infinity Training:
1) Point cap: 250
2) Model cap: 5
3) Loads of terrain (Ok, I added that one, but it made sense, based on our conversations.)


In the interest of full disclosure for the sake of learning, my list is from the faction ALEPH and consists of the below:



  ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW (81 | 2)
    MOV:6-4  CC:20  BS:15  PH:16  WIP:15  ARM:6  BTS:-6  W:3  
    Regular, Frenzy, Cube
    Martial Arts L4, ODD: Optical Disruptor, Multiterrain, Lieutenant


  2x ASURA Hacker  Combi Rifle, Nanopulser / Pistol, AP CCW (77 | 0.5)
    MOV:4-4  CC:16  BS:14  PH:14  WIP:15  ARM:5  BTS:-6  W:2  
    Regular, Not Impetuous, Cube
    V: No Wound Incapacitation, Multispectral Visor L3, Hacking Device Plus


 235 Points | SWC: 3



If I understand correctly, this list will give me 3 basic orders, plus the Lt. order per turn.  Once Achilles goes impetuous, he will also allow for an impetuous order... or so I understand.

Can't wait to play infinity with the starter rules... (I know that hacking is not in the Starter Rules... but that's ok, this is about learning to play.)

I love how Corvus Belli has this kind of Linux-esque open source, free information thing going.  Makes me and apparently Pedro want to throw money at them.









ARMY CODE: eNozM1Q1MlQzVTOsMVEzgpEAL08EYA==
Army Infinity v.3.0. - http://www.devilteam.com

Sunday, October 9, 2011

Cracked Earth Base

Pedro here,

While putting together the new 2 Player Warmachine Box Set I have also started to toy with creating some different bases. After reading a wonderful stage by stage walkthrough for painting Protectorate on brushthralls that also describes an interesting basing technique for cracked earth, I thought I would give it a go.

Step 1: Take a common Warmachine base and cover it up to the crease with Green Stuff. Make sure that you carve out enough time to finish this project before the Green Stuff cures.

Step 2: With a putty tool or toothpick begin to carve out lines in the shape of cracked earth. I used a hexagonal pattern blended with a square pattern. Don't feel like you have to get it symmetric, in fact if it is too symmetric it wont look real!
Step 3: Once the Green Stuff has dried paint the entire surface with Bestial Brown, making sure that you get the paint inside all of the creases.
Step 4: Once the layer of Bestial Brown has dryed, then apply a wash of Delvan Mud. Then apply highlights of 1:3 mix of Bestial Brown and Bleached Bone (I used Privateer Press Menoth White Base but they are basically the same). Make sure when applying highlights that you pick a side of your base that will be the direction of your light source and paint your highlights on the same edge as that source.
And there you have it, paint time was extremely short...about 15 mins and you get a really cool base effect!

Pedro

WarMachine 2 Player Battle Box

As the Lower Register is a blog that focuses on miniature gaming of a less time consuming construct, I Pedro thought that it would be suitable to explore other gaming genres outside the monopolistic grip of Games Workshop. Don't get me wrong, I love the universe that GW has put together, but it is the only thing that I have known for the first 2 or so years I have been playing and quite honestly I don't any better.

With that being said, a perfect opportunity to dip my "dice" into another arena presented itself with the recent release of the Warmachine 2 player boxed set by Privateer Press. The number one reason that I even began looking into Warmachine, as I must attest here on the Lower Register, is that the games appear to be significantly shorter and contain a lot less models. Being able to play a game in 45 minutes is exactly what we are looking for here on the L.R. and Warmachine seems to fit that mold perfectly.

In addition to the low points cost I have also read several articles online and from what I have seen the game play is very straight forward and balanced, which is a far cry from WH40k (cough..Tau..cough). In fact many current WM players are 40k converts have tasted the excitement of steam powered mayhem and haven't looked back since.

Oh yeah, and who isn't interested in a game that demands you to "Play like you have a pair!"

What's Inside the Box?


  • Introduction To Warmachine Guide
  • Quick Start Guide
  • Mini Official Rule book
  • Mini No Quarter Magazine (Privateer Press version of White Dwarf)
  • 12" Ruler
  • 9 Protectorate of Menoth Resin Models
  • 8 Khador Resin Models
  • 17 character cards
  • (6) six-sided dice
The Paperwork

So my initial reactions to the set was that it really hit the mark on what I believe is the target audience for this product, a complete Warmachine noob! Not only does it give you a full rule book, but the Introduction Guide gives you a great overview of the Iron Kingdom Universe.

The Rulebook is intuitive to navigate and is pretty good quality, although I think that I may wear through it pretty quickly and may have to go after the hardback version before too long.

The Introduction Guide is exactly what a noob like myself needs in order to get a feel for the Warmachine universe. It explains the overall theme of each faction (the Khador and Protectorate more so than the others) and even goes into the Hordes factions, a little cross-sell thank you very much!

No Quarter Magazine has the same purpose of White Dwarf, except this publication seemed to be alot more well balanced. Every issue seems to have the same format (latest releases, tactics, hobby section, battle report) all getting the same amount of coverage. What I didnt see is a magazine that is completely devoted to flavor of the month like White Dwarf tends to end up being. Every No Quarter issue can be useful any Iron Kingdoms player.

After bringing myself up to speed on the general universe I was pretty excited to break into the models! Now I must admit, I am more into this hobby because of the modeling and painting, so I was really interested in seeing some what the other side of the fence had to offer. Just let me tell you Privateer Press did not disappoint!

The Models

Let me just say that these models far exceeded my expectations. First off they were not on sprues, which meant no clipping and filing! Secondly there were minimal mold lines, so again minimal clean up required. Lastly they were made of high quality resin and the detail was amazing.

Not really know what I was getting into I had to somewhat justify spending the cash on this set, so from an investment stand point I also looked at the individual retail cost of the models if they were purchased standalone.

Khador $122.96
2 Heavy Warjacks 2x $34.99
Shocktrooper Squad $44.99
Warcaster $7.99

Protectorate of Menoth $145.95
2 Heavy Warjacks 2x $34.99
Light Warjack $18.99
Exemplar Cinerators $44.99
High Exemplar Kreoss $11.99





















First Impressions

Overall I am extremely pleased with the box set. I think that Privateer Press did a great job putting such a valuable introduction to the game on the market. This move will surely add to the already rapidly growing fan base. I for one look forward to delving into the mechanics of the game and also putting a brush on these models! Please stayed tuned as I will share my stage by stage painting of these wonderful models, and Hax and I battle it out with a couple of test games during what he is calling "Orktober Feast".


Saturday, October 8, 2011

Tabletop Drinking Wargames

Was just perusing Spikey Bits blog, and I came across the rules for Beerhammer.  There is one weird little rule that makes this work as a no kidding drinking game.  This was too good not to repeat (with slight edits):

One Bourbon, One Scotch, One Beer: At the start of his player turn, each player gets one bourbon (2 oz, straight shot), one scotch (2 oz, rocks... water optional) and one beer (12 oz. glass, can, or bottle).  Drinks may be drunk at any time.  A player may not have more than one of any drink at a time.

One Bourbon:  Drink the shot of bourbon. Ignore any one failed save.

One Scotch:  Drink the glass of scotch. Re-roll any one d6 or make your opponent re-roll any one d6.

One Beer:  Drink the whole beer. After any roll of yours, replace any one d6 with either a 1 or a 6.



Spikey Bits, thank you for Beerhammer!  Bad to the bone baby.  I think those bennies would be tempting enough to make a player drink.  Two turns at maximum effect, and you're six drinks in to a bender.  That's enough to start anyone down hangover highway.