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A titanic clash of heroes duking it out at the swirling center of the battle!
This is a Kill Team variant that depicts the white hot action dead in the middle of a final climax of a battle, when both opposing heroes have that game changing epic duel that will decide the fate of both sides.
Rules
Army Selection: 1-1 HQ. HQ selection does not count against points total.
Supernumeries: Up to 200 points must be made up of units that do not take up an FOC slot, such as Space Marine Honor Guard, Blood Angels Honor Guard, Inquisitorial Retinues, or Fenrisian Wolves, Grand Master Mordrak's Ghost Knights, Dark Eldar Archon's Court, Eldar Warlocks, or any other units that take up no FOC slots.
Deployment: Players total their points, including HQ choices and all supernumerary selections. The player with the lowest points total their army chooses where to deploy and whether to go first or second. After infiltrators are deployed and after scout moves are made, roll a dice, on a roll of 1, the player with the higher points total may choose to steal the initiative.
Battlefield: Table quarters on a 4' X 4' or 3' X 3' playing surface, per normal per Battle Missions: Kill Team. Place four pieces of LOS blocking terrain, one in each table quarter.
Victory Conditions: Simple. Take out the opposing HQ choice.
Kill Team rules "Independent Operators" and "Specialist Troopers" apply to this battle. Units may not start in reserve.