Sample KT lists I like (I cannot be arsed to be exact on the points here... my math is approximate, the goal is to come in at 200 points):
10 Boltgun Death Company - already FNP, Relentless, FC - make one infiltrate, one scouts, and one move through cover
10 BA Tactical Marines - take all the free stuff you can, Sergeant w/PW & SB, 1 Heavy Bolter (infiltrate) or Missile Launcher (relentless, use that 48" range), one Plasma Rifle (don't forget to roll Red Thirst after deploying) (198 Points)
5 BA Sanguinary Guard - Fleet, FnP (1/12 of taking a wound), and FC (don't forget to roll Red Thirst after deploying)
9 Eldar Harlequins - + Death Jester (Stealth) +Troupe Master (free PW, so Inf), 2x Kisses (one with scouts) Harlequins were made for KT!
10 Chaos Chosen - +Icon of Slaneesh (debatable here)
5 Deffkoptas - 1x Kustom Mega Blasta (FnP), 2x TLRL
13 Burnaz - Big Mek (KMB + FnP), Big Mek (Big Shoota, Infiltrate), Big Mek (Rokkit Launcha, ?) 10 Burna Boys
1 Baal Predator with TLAC and HB; 1 Techmarine w/ JP & SB... gotta love this one... bolster defenses for a 3+ save on the Baal, and stick around to fix the tank when it gets immobile/weap destroyed. Synergy, baby!
7 BA Sternguard - Sergeant w/ LC (Fleet); 1 Plasmagun (FNP)
5 DC + 1 PA Chaplain - Bolters all around... or not. This list depends on the semantics of squad vs. unit for KT rules.
and many more....
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