Exigence - or - Why I Felt the Need to Create this Blog

12 August 2012.

Wow. 6th Edition is here, and I feel like it incorporated many facets of our house rules here are the Lower Register.

Go us. GW, you can have those for free.

Plz look for some updates soon as I try to figure out how my precious BA will fit in to the world of Overwatch and Random Charging distances. Gotta say, so far, I am loving the idea of 5 attacks per Death Company Marine (2 base, 2 for charging, 1 for extra weapon).


-Hax out-

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Why Lower Register? Pedro and I started playing various wargames about five years ago, but found that we just didn't have time to complete standard games. We, along with our limited pool of playing partners, decided that we would become good at skirmish games that we could enjoy on a regular basis. So, over time we amassed a body of experience in Kill Team, Warmachine, Infinity, and other such games. This blog is the natural outgrowth of that experience, and our desire to share it with you all.

Sunday, July 10, 2011

Sanguinary Guard Kill Team



What's not to like about a Sanguinary Guard Kill Team?  They all have Assault 2 S4 AP4 bolters, Power Weapons, Artificer Armor, and Jump Packs.

Well, there are a few cons.  Namely the low wound count.  5 wounds... ouch... ok well that almost makes it mandatory to take FnP on one of them.  Also, vs. Power Armor they will struggle.

USR's:  Always Feel-no-Pain on one of them.  In general, I would give one Furious Charge, and another one Infiltrate.

Versus Marines, it would be about sneaking up for assaults.

Versus Tau and Guard, I would take it down the middle, guns blazing.

Versus Orks, I would try to use terrain to snipe as much as possible.

Hax out.

1 comment:

  1. Hey I was wondering what is their overall point cost and cost for their weapons? I can't find anything regarding that.

    ReplyDelete