Exigence - or - Why I Felt the Need to Create this Blog

12 August 2012.

Wow. 6th Edition is here, and I feel like it incorporated many facets of our house rules here are the Lower Register.

Go us. GW, you can have those for free.

Plz look for some updates soon as I try to figure out how my precious BA will fit in to the world of Overwatch and Random Charging distances. Gotta say, so far, I am loving the idea of 5 attacks per Death Company Marine (2 base, 2 for charging, 1 for extra weapon).


-Hax out-

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Why Lower Register? Pedro and I started playing various wargames about five years ago, but found that we just didn't have time to complete standard games. We, along with our limited pool of playing partners, decided that we would become good at skirmish games that we could enjoy on a regular basis. So, over time we amassed a body of experience in Kill Team, Warmachine, Infinity, and other such games. This blog is the natural outgrowth of that experience, and our desire to share it with you all.
Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Sunday, August 21, 2011

Modular City Terrain

These are pictures of some modular ruins that I put together.  The challenge was elevating the little platform to the normal 3" height for use as a ruin in area terrain.  I am quite please with the result.  I have got to find a better way to take photos.  Need like a backing screen or something.  Not sure the living room creates the ambiance I am seeking.

From the front:



From the back:



Force on Force, Harlies vs. Demons (sorry 'bout the focus)

Sunday, July 10, 2011

Eldar Harlequins Kill Team


Harlequins were made for Kill Team.  Mine were literally assembled and painted with Kill Team in mind.  Currently, under straight KT RAW, I run 7 Clowns w/ 2x Kisses (, 1 Troupe Leader w/ PW (Infilitrate), and the Death Jester (Stealth).


The Shadow Seer - Now under house rules, with our "may join and leave units as Independent Characters", I would find a place for this Shadowseerix.  Her veil ability just seems too good to pass up...  But her plasma grenade effect is moot due to 5th edition terrain/assault rules and the Flip Belts on the rest of the squad.


The Death Jester - Adding some much needed ranged ability to the team.  Nuff said.  Stealth plus high cover gives him some ability to snipe as needed.

Friday, July 8, 2011

These are a few of my favorite teams!

Sample KT lists I like (I cannot be arsed to be exact on the points here... my math is approximate, the goal is to come in at 200 points):

10 Boltgun Death Company - already FNP, Relentless, FC - make one infiltrate, one scouts, and one move through cover

10 BA Tactical Marines - take all the free stuff you can, Sergeant w/PW & SB, 1 Heavy Bolter (infiltrate) or Missile Launcher (relentless, use that 48" range), one Plasma Rifle  (don't forget to roll Red Thirst after deploying) (198 Points)

5 BA Sanguinary Guard - Fleet, FnP (1/12 of taking a wound), and FC (don't forget to roll Red Thirst after deploying)

9 Eldar Harlequins - + Death Jester (Stealth) +Troupe Master (free PW, so Inf), 2x Kisses (one with scouts) Harlequins were made for KT!

10 Chaos Chosen - +Icon of Slaneesh (debatable here)

5 Deffkoptas - 1x Kustom Mega Blasta (FnP), 2x TLRL

13 Burnaz - Big Mek (KMB + FnP), Big Mek (Big Shoota, Infiltrate), Big Mek (Rokkit Launcha, ?) 10 Burna Boys

1 Baal Predator with TLAC and HB; 1 Techmarine w/ JP & SB... gotta love this one... bolster defenses for a 3+ save on the Baal, and stick around to fix the tank when it gets immobile/weap destroyed.  Synergy, baby!

7 BA Sternguard - Sergeant w/ LC (Fleet); 1 Plasmagun (FNP)

5 DC + 1 PA Chaplain - Bolters all around... or not.  This list depends on the semantics of squad vs. unit for KT rules.

and many more....